package com.army.study.utils;

import com.army.study.GameServiceAbility;
import com.army.study.MainAbility;

/**
 * 公共数据类
 */
public class CommonData {
    /**
     * LOG TAG
     */
    public static final String TAG = "[1024 System] ";

    /**
     * 主界面Action标识
     */
    public static final String ABILITY_MAIN = MainAbility.class.getName();

    /**
     * GameServiceAbility name
     */
    public static final String GAME_SERVICE_NAME = GameServiceAbility.class.getName();

    /**
     * 游戏页面Action标识
     */
    public static final String PLAY_PAGE = "action.system.play";

    /**
     * game event
     */
    public static final String GAME_EVENT = "com.army.game";

    /**
     * isLocal
     */
    public static final String KEY_IS_LOCAL = "isLocal";

    /**
     * 远程端设备Id
     */
    public static final String KEY_REMOTE_DEVICEID = "remoteDeviceId";

    /**
     * 记录当前要点击的数字
     */
    public static final String KEY_FLAG= "flag";

    /**
     * 记录开始时间
     */
    public static final String KEY_START_TIME= "startTime";

    /**
     * 当前排列数
     */
    public static final String KEY_ARRAY_NUMBER= "arrayNumber";

    /**
     * 当前列阵数
     */
    public static final String KEY_CURRENT_COUNT= "currentCount";

    /**
     * 列阵数
     */
    public static final String KEY_COUNT= "count";

}
